A downloadable asset pack

Download NowName your own price

Have you ever found yourself trying to line up your input sprite and the text in your UI and it just wont sit nicely?
Then consider the Esquire Generic Gamepad Font.

The Esquire Generic Gamepad Font is two simple fonts which features generic vector icon versions of most controller inputs you would need to show in your games, all in convenient font form.

All icons are alpha-numeric linked in an installable .ttf and come with mapping charts  to get a handle on what to type for your desired icons to display.

Major Update - 

There are now 2 fonts, Centred Self (CS) and Centred Line (CL). CS will sit perfectly in the middle of a text box by itself and CL will sit centre to other text with in the same line.

Updated 28 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorEsquireDevMark
TagsController, Fonts, gamepad, Unity, Unreal Engine, User Interface (UI)
InputsGamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

Esquire_Generic_Gamepad_Font_V2.zip 20 kB

Development log

Comments

Log in with itch.io to leave a comment.

Dingbats usually scare me, but I like this!

(3 edits) (+1)

such a cool font - any reason you can think of why the mapping doesn't work? i've had to fish around for the correct mapping :(

copying and pasting the tokens and then getting gamemaker to draw them, they come out completely different.

for example the mapping says '/' is face button top, but it isn't, it's face button right.


EDIT: I realized in gamemaker if i use draw_text_ext_transformed() for some reason the mapping decoheres. perhaps because of something else. anyway, nevermind all this ! :) :) <3 

Hey, sorry I didn't get back to you sooner.
I'm both really glad you like the asset and were able to solve the issue, thanks for sharing the solution for anyone who might run into the same issue. I cannot tell you why this happened, I have admittedly only tested the asset in unreal (as that's my engine of choice) and am not sure how it interacts with other engines.
Please don't hesitate to share you project, I'd love to see the font out in the wild